Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs Radeon R9 M385X
IntroThe GeForce 9600 GSO ASUS 512 comes with a GPU clock speed of 550 MHz, and the 512 MB of DDR2 memory runs at 500 MHz through a 128-bit bus. It also features 96 Stream Processors, 48 Texture Address Units, and 12 Raster Operation Units.Compare all of that to the Radeon R9 M385X, which comes with a GPU core clock speed of 1100 MHz, and 4096 MB of GDDR5 RAM running at 1500 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R9 M385X will be 500% faster than the GeForce 9600 GSO ASUS 512 overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon R9 M385X is much (approximately 133%) better at texture filtering than the GeForce 9600 GSO ASUS 512. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R9 M385X is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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