Compare any two graphics cards:
GeForce 9800 GTX+ vs Radeon R9 M385X
IntroThe GeForce 9800 GTX+ comes with a GPU core speed of 738 MHz, and the 512 MB of GDDR3 RAM runs at 1100 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.Compare all of that to the Radeon R9 M385X, which uses a 28 nm design. AMD has set the core frequency at 1100 MHz. The GDDR5 RAM is set to run at a speed of 1500 MHz on this model. It features 896 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the Radeon R9 M385X should theoretically be quite a bit superior to the GeForce 9800 GTX+ in general. (explain)
Texel RateThe Radeon R9 M385X is a lot (about 30%) better at texture filtering than the GeForce 9800 GTX+. (explain)
Pixel RateThe Radeon R9 M385X should be a lot (approximately 49%) more effective at anti-aliasing than the GeForce 9800 GTX+, and able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!