Compare any two graphics cards:
GeForce GTS 250 512MB vs Radeon R9 M385X
IntroThe GeForce GTS 250 512MB comes with a GPU clock speed of 738 MHz, and the 512 MB of GDDR3 memory runs at 1100 MHz through a 256-bit bus. It also is comprised of 128 Stream Processors, 64 Texture Address Units, and 16 ROPs.Compare all of that to the Radeon R9 M385X, which uses a 28 nm design. AMD has set the core speed at 1100 MHz. The GDDR5 memory runs at a frequency of 1500 MHz on this particular card. It features 896 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon R9 M385X should be much faster than the GeForce GTS 250 512MB overall. (explain)
Texel RateThe Radeon R9 M385X is quite a bit (more or less 30%) more effective at anisotropic filtering than the GeForce GTS 250 512MB. (explain)
Pixel RateThe Radeon R9 M385X should be a lot (approximately 49%) more effective at AA than the GeForce GTS 250 512MB, and also capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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