Compare any two graphics cards:
GeForce GTX 860M vs Radeon R9 M385X
IntroThe GeForce GTX 860M has a clock speed of 797 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is made up of 1152 SPUs, 96 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the Radeon R9 M385X, which makes use of a 28 nm design. AMD has set the core speed at 1100 MHz. The GDDR5 RAM is set to run at a frequency of 1500 MHz on this specific model. It features 896 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the Radeon R9 M385X should in theory be a lot superior to the GeForce GTX 860M overall. (explain)
Texel RateThe GeForce GTX 860M is a lot (more or less 24%) faster with regards to anisotropic filtering than the Radeon R9 M385X. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon R9 M385X is superior to the GeForce GTX 860M, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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