Compare any two graphics cards:
GeForce 8300 GS (OEM) vs Radeon R9 M380
IntroThe GeForce 8300 GS (OEM) has a core clock speed of 450 MHz and a DDR2 memory speed of 400 MHz. It also uses a 64-bit bus, and uses a 80 nm design. It is comprised of 8 SPUs, 4 TAUs, and 2 ROPs.Compare those specs to the Radeon R9 M380, which makes use of a 28 nm design. AMD has set the core frequency at 1000 MHz. The GDDR5 RAM works at a frequency of 1500 MHz on this specific card. It features 640 SPUs as well as 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the Radeon R9 M380 should theoretically be quite a bit better than the GeForce 8300 GS (OEM) in general. (explain)
Texel RateThe Radeon R9 M380 will be a lot (about 2122%) faster with regards to AF than the GeForce 8300 GS (OEM). (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon R9 M380 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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