Compare any two graphics cards:
Radeon HD 6790 vs Radeon R9 M380
IntroThe Radeon HD 6790 features a clock speed of 840 MHz and a GDDR5 memory speed of 1050 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is made up of 800 SPUs, 40 Texture Address Units, and 16 ROPs.Compare all of that to the Radeon R9 M380, which uses a 28 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 memory is set to run at a frequency of 1500 MHz on this specific model. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon HD 6790 should perform a lot faster than the Radeon R9 M380 overall. (explain)
Texel RateThe Radeon R9 M380 should be a small bit (approximately 19%) more effective at texture filtering than the Radeon HD 6790. (explain)
Pixel RateThe Radeon R9 M380 will be a small bit (about 19%) more effective at anti-aliasing than the Radeon HD 6790, and will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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