Compare any two graphics cards:
GeForce GTX 650 Ti vs Radeon R9 M380
IntroThe GeForce GTX 650 Ti makes use of a 28 nm design. nVidia has clocked the core speed at 928 MHz. The GDDR5 RAM works at a frequency of 1350 MHz on this card. It features 768 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.Compare those specs to the Radeon R9 M380, which uses a 28 nm design. AMD has set the core frequency at 1000 MHz. The GDDR5 memory runs at a speed of 1500 MHz on this card. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon R9 M380 should theoretically be a bit faster than the GeForce GTX 650 Ti overall. (explain)
Texel RateThe GeForce GTX 650 Ti is a lot (more or less 48%) faster with regards to texture filtering than the Radeon R9 M380. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon R9 M380 is superior to the GeForce GTX 650 Ti, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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