Compare any two graphics cards:
Radeon R7 360 vs Radeon R9 M380
IntroThe Radeon R7 360 features a core clock speed of 1050 MHz and a GDDR5 memory frequency of 1625 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It is made up of 768 SPUs, 48 TAUs, and 16 Raster Operation Units.Compare those specs to the Radeon R9 M380, which comes with a clock frequency of 1000 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It features 640 SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon R7 360, in theory, should perform a little bit faster than the Radeon R9 M380 in general. (explain)
Texel RateThe Radeon R7 360 will be a lot (approximately 26%) better at anisotropic filtering than the Radeon R9 M380. (explain)
Pixel RateThe Radeon R7 360 will be a bit (more or less 5%) better at FSAA than the Radeon R9 M380, and also should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!