Compare any two graphics cards:
Radeon HD 4350 vs Radeon R9 M375X
IntroThe Radeon HD 4350 features clock speeds of 575 MHz on the GPU, and 500 MHz on the 512 MB of DDR2 RAM. It features 80(16x5) SPUs along with 8 TAUs and 4 Rasterization Operator Units.Compare those specifications to the Radeon R9 M375X, which comes with a core clock speed of 1015 MHz and a GDDR5 memory speed of 1125 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is comprised of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R9 M375X should be much faster than the Radeon HD 4350 overall. (explain)
Texel RateThe Radeon R9 M375X will be quite a bit (about 783%) better at AF than the Radeon HD 4350. (explain)
Pixel RateThe Radeon R9 M375X will be quite a bit (approximately 606%) more effective at anti-aliasing than the Radeon HD 4350, and should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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