Compare any two graphics cards:
Radeon HD 5870 vs Radeon R9 M375X
IntroThe Radeon HD 5870 features a GPU clock speed of 850 MHz, and the 1024 MB of GDDR5 memory is set to run at 1200 MHz through a 256-bit bus. It also is made up of 1600(320x5) SPUs, 80 Texture Address Units, and 32 ROPs.Compare those specs to the Radeon R9 M375X, which uses a 28 nm design. AMD has clocked the core frequency at 1015 MHz. The GDDR5 RAM works at a frequency of 1125 MHz on this card. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon HD 5870 should theoretically be quite a bit faster than the Radeon R9 M375X overall. (explain)
Texel RateThe Radeon HD 5870 is much (about 67%) more effective at texture filtering than the Radeon R9 M375X. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 5870 is superior to the Radeon R9 M375X, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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