Compare any two graphics cards:
VS

GeForce 8600 GT 512MB DDR2 vs Radeon HD 4830 1GB

Intro

The GeForce 8600 GT 512MB DDR2 uses a 80 nm design. nVidia has clocked the core frequency at 540 MHz. The DDR2 RAM works at a frequency of 400 MHz on this card. It features 32 SPUs as well as 16 TAUs and 8 ROPs.

Compare all of that to the Radeon HD 4830 1GB, which uses a 55 nm design. AMD has set the core frequency at 575 MHz. The GDDR4 memory is set to run at a speed of 900 MHz on this particular model. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
Radeon HD 4830 1GB 95 Watts
Difference: 48 Watts (102%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4830 1GB should be a lot faster than the GeForce 8600 GT 512MB DDR2 overall. (explain)

Radeon HD 4830 1GB 57600 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 44800 (350%)

Texel Rate

The Radeon HD 4830 1GB is a lot (about 113%) more effective at anisotropic filtering than the GeForce 8600 GT 512MB DDR2. (explain)

Radeon HD 4830 1GB 18400 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 9760 (113%)

Pixel Rate

The Radeon HD 4830 1GB will be quite a bit (approximately 113%) more effective at full screen anti-aliasing than the GeForce 8600 GT 512MB DDR2, and should be able to handle higher resolutions without slowing down too much. (explain)

Radeon HD 4830 1GB 9200 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 4880 (113%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

Radeon HD 4830 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GT 512MB DDR2 Radeon HD 4830 1GB
Manufacturer nVidia AMD
Year April 2007 Oct 21, 2008
Code Name G84 RV770 LE
Memory 512 MB 1024 MB
Core Speed 540 MHz 575 MHz
Memory Speed 800 MHz 1800 MHz
Power (Max TDP) 47 watts 95 watts
Bandwidth 12800 MB/sec 57600 MB/sec
Texel Rate 8640 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 9200 Mpixels/sec
Unified Shaders 32 640(128x5)
Texture Mapping Units 16 32
Render Output Units 8 16
Bus Type DDR2 GDDR4
Bus Width 128-bit 256-bit
Fab Process 80 nm 55 nm
Transistors 289 million 956 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

Radeon HD 4830 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield