Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs Radeon R9 M375
IntroThe GeForce 9600 GSO ASUS 512 has a clock speed of 550 MHz and a DDR2 memory frequency of 500 MHz. It also uses a 128-bit bus, and uses a 65 nm design. It is comprised of 96 SPUs, 48 TAUs, and 12 ROPs.Compare all of that to the Radeon R9 M375, which has core clock speeds of 1015 MHz on the GPU, and 1100 MHz on the 4096 MB of DDR3 RAM. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon R9 M375 should in theory be a lot better than the GeForce 9600 GSO ASUS 512 overall. (explain)
Texel RateThe Radeon R9 M375 is quite a bit (more or less 54%) more effective at anisotropic filtering than the GeForce 9600 GSO ASUS 512. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R9 M375 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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