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Geforce GTX 690 vs Radeon R9 M375

Intro

The Geforce GTX 690 features a clock frequency of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

Compare all that to the Radeon R9 M375, which features a GPU core clock speed of 1015 MHz, and 4096 MB of DDR3 RAM set to run at 1100 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 TAUs, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Geforce GTX 690, in theory, should perform quite a bit faster than the Radeon R9 M375 in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R9 M375 35200 MB/sec
Difference: 349312 (992%)

Texel Rate

The Geforce GTX 690 should be quite a bit (about 477%) better at texture filtering than the Radeon R9 M375. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R9 M375 40600 Mtexels/sec
Difference: 193640 (477%)

Pixel Rate

The Geforce GTX 690 should be quite a bit (more or less 261%) more effective at anti-aliasing than the Radeon R9 M375, and also will be capable of handling higher resolutions without losing too much performance. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R9 M375 16240 Mpixels/sec
Difference: 42320 (261%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R9 M375

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R9 M375
Manufacturer nVidia AMD
Year April 2012 2015
Code Name GK104 Cape Verde
Memory 2048 MB (x2) 4096 MB
Core Speed 915 MHz (x2) 1015 MHz
Memory Speed 6008 MHz (x2) 2200 MHz
Power (Max TDP) 300 watts (Unknown) watts
Bandwidth 384512 MB/sec 35200 MB/sec
Texel Rate 234240 Mtexels/sec 40600 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 16240 Mpixels/sec
Unified Shaders 1536 (x2) 640
Texture Mapping Units 128 (x2) 40
Render Output Units 32 (x2) 16
Bus Type GDDR5 DDR3
Bus Width 256-bit (x2) 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R9 M375

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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