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GeForce 8600 GT 512MB DDR2 vs Radeon HD 4830 512MB

Intro

The GeForce 8600 GT 512MB DDR2 uses a 80 nm design. nVidia has clocked the core frequency at 540 MHz. The DDR2 memory is set to run at a speed of 400 MHz on this specific card. It features 32 SPUs along with 16 Texture Address Units and 8 ROPs.

Compare those specs to the Radeon HD 4830 512MB, which comes with a core clock frequency of 575 MHz and a GDDR3 memory speed of 900 MHz. It also features a 256-bit bus, and uses a 55 nm design. It is comprised of 640(128x5) SPUs, 32 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
Radeon HD 4830 512MB 95 Watts
Difference: 48 Watts (102%)

Memory Bandwidth

In theory, the Radeon HD 4830 512MB is 350% faster than the GeForce 8600 GT 512MB DDR2 in general, because of its greater data rate. (explain)

Radeon HD 4830 512MB 57600 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 44800 (350%)

Texel Rate

The Radeon HD 4830 512MB should be quite a bit (about 113%) more effective at anisotropic filtering than the GeForce 8600 GT 512MB DDR2. (explain)

Radeon HD 4830 512MB 18400 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 9760 (113%)

Pixel Rate

The Radeon HD 4830 512MB is much (about 113%) faster with regards to anti-aliasing than the GeForce 8600 GT 512MB DDR2, and also capable of handling higher screen resolutions while still performing well. (explain)

Radeon HD 4830 512MB 9200 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 4880 (113%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8600 GT 512MB DDR2

Amazon.com

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Radeon HD 4830 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GT 512MB DDR2 Radeon HD 4830 512MB
Manufacturer nVidia AMD
Year April 2007 Oct 21, 2008
Code Name G84 RV770 LE
Memory 512 MB 512 MB
Core Speed 540 MHz 575 MHz
Memory Speed 800 MHz 1800 MHz
Power (Max TDP) 47 watts 95 watts
Bandwidth 12800 MB/sec 57600 MB/sec
Texel Rate 8640 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 9200 Mpixels/sec
Unified Shaders 32 640(128x5)
Texture Mapping Units 16 32
Render Output Units 8 16
Bus Type DDR2 GDDR3
Bus Width 128-bit 256-bit
Fab Process 80 nm 55 nm
Transistors 289 million 956 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

Radeon HD 4830 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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