I get commissions for purchases made through links on this page. (more info)

Compare any two graphics cards:
VS

GeForce 9600 GSO 512MB vs GeForce 9600 GSO ASUS 512

Intro

The GeForce 9600 GSO 512MB features a GPU core clock speed of 650 MHz, and the 512 MB of GDDR3 RAM runs at 900 MHz through a 256-bit bus. It also features 96 SPUs, 48 TAUs, and 16 Raster Operation Units.

Compare all that to the GeForce 9600 GSO ASUS 512, which comes with GPU core speed of 550 MHz, and 512 MB of DDR2 memory set to run at 500 MHz through a 128-bit bus. It also features 96 Stream Processors, 48 Texture Address Units, and 12 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO ASUS 512 84 Watts
GeForce 9600 GSO 512MB 90 Watts
Difference: 6 Watts (7%)

Memory Bandwidth

Theoretically, the GeForce 9600 GSO 512MB should be much faster than the GeForce 9600 GSO ASUS 512 overall. (explain)

GeForce 9600 GSO 512MB 57600 MB/sec
GeForce 9600 GSO ASUS 512 16000 MB/sec
Difference: 41600 (260%)

Texel Rate

The GeForce 9600 GSO 512MB is just a bit (approximately 18%) more effective at texture filtering than the GeForce 9600 GSO ASUS 512. (explain)

GeForce 9600 GSO 512MB 31200 Mtexels/sec
GeForce 9600 GSO ASUS 512 26400 Mtexels/sec
Difference: 4800 (18%)

Pixel Rate

The GeForce 9600 GSO 512MB will be a lot (approximately 58%) more effective at anti-aliasing than the GeForce 9600 GSO ASUS 512, and also will be able to handle higher resolutions more effectively. (explain)

GeForce 9600 GSO 512MB 10400 Mpixels/sec
GeForce 9600 GSO ASUS 512 6600 Mpixels/sec
Difference: 3800 (58%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO 512MB GeForce 9600 GSO ASUS 512
Manufacturer nVidia nVidia
Year October 2008 September 2008
Code Name G94a/b G92
Memory 512 MB 512 MB
Core Speed 650 MHz 550 MHz
Memory Speed 1800 MHz 1000 MHz
Power (Max TDP) 90 watts 84 watts
Bandwidth 57600 MB/sec 16000 MB/sec
Texel Rate 31200 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 96 96
Texture Mapping Units 48 48
Render Output Units 16 12
Bus Type GDDR3 DDR2
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 65 nm
Transistors 505 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield