Compare any two graphics cards:
VS

GeForce 9600 GSO 512MB vs GeForce 9600 GSO ASUS 512

Intro

The GeForce 9600 GSO 512MB comes with a clock frequency of 650 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 256-bit bus, and makes use of a 65/55 nm design. It features 96 SPUs, 48 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the GeForce 9600 GSO ASUS 512, which uses a 65 nm design. nVidia has set the core frequency at 550 MHz. The DDR2 memory runs at a speed of 500 MHz on this card. It features 96 SPUs along with 48 TAUs and 12 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO ASUS 512 84 Watts
GeForce 9600 GSO 512MB 90 Watts
Difference: 6 Watts (7%)

Memory Bandwidth

In theory, the GeForce 9600 GSO 512MB should be 260% faster than the GeForce 9600 GSO ASUS 512 in general, due to its higher data rate. (explain)

GeForce 9600 GSO 512MB 57600 MB/sec
GeForce 9600 GSO ASUS 512 16000 MB/sec
Difference: 41600 (260%)

Texel Rate

The GeForce 9600 GSO 512MB is just a bit (more or less 18%) better at AF than the GeForce 9600 GSO ASUS 512. (explain)

GeForce 9600 GSO 512MB 31200 Mtexels/sec
GeForce 9600 GSO ASUS 512 26400 Mtexels/sec
Difference: 4800 (18%)

Pixel Rate

The GeForce 9600 GSO 512MB is much (approximately 58%) more effective at full screen anti-aliasing than the GeForce 9600 GSO ASUS 512, and also will be capable of handling higher resolutions while still performing well. (explain)

GeForce 9600 GSO 512MB 10400 Mpixels/sec
GeForce 9600 GSO ASUS 512 6600 Mpixels/sec
Difference: 3800 (58%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO 512MB GeForce 9600 GSO ASUS 512
Manufacturer nVidia nVidia
Year October 2008 September 2008
Code Name G94a/b G92
Memory 512 MB 512 MB
Core Speed 650 MHz 550 MHz
Memory Speed 1800 MHz 1000 MHz
Power (Max TDP) 90 watts 84 watts
Bandwidth 57600 MB/sec 16000 MB/sec
Texel Rate 31200 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 96 96
Texture Mapping Units 48 48
Render Output Units 16 12
Bus Type GDDR3 DDR2
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 65 nm
Transistors 505 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield