Compare any two graphics cards:
GeForce GTX 870M vs Radeon R9 M370X
IntroThe GeForce GTX 870M features a core clock frequency of 941 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 192-bit memory bus, and uses a 28 nm design. It is made up of 1344 SPUs, 112 Texture Address Units, and 24 ROPs.Compare all of that to the Radeon R9 M370X, which comes with core clock speeds of 800 MHz on the GPU, and 1125 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs as well as 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce GTX 870M will be 33% faster than the Radeon R9 M370X overall, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 870M is much (approximately 229%) better at anisotropic filtering than the Radeon R9 M370X. (explain)
Pixel RateThe GeForce GTX 870M is quite a bit (about 76%) better at AA than the Radeon R9 M370X, and also able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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