Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs Radeon R9 M365X
IntroThe GeForce 9500 GT 1GB GDDR3 has a GPU clock speed of 550 MHz, and the 1024 MB of GDDR3 memory runs at 800 MHz through a 128-bit bus. It also features 32 Stream Processors, 16 TAUs, and 8 Raster Operation Units.Compare that to the Radeon R9 M365X, which uses a 28 nm design. AMD has clocked the core speed at 925 MHz. The GDDR5 RAM works at a speed of 1125 MHz on this model. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R9 M365X should perform quite a bit faster than the GeForce 9500 GT 1GB GDDR3 overall. (explain)
Texel RateThe Radeon R9 M365X should be a lot (more or less 320%) better at anisotropic filtering than the GeForce 9500 GT 1GB GDDR3. (explain)
Pixel RateThe Radeon R9 M365X is much (approximately 236%) faster with regards to FSAA than the GeForce 9500 GT 1GB GDDR3, and will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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