Compare any two graphics cards:
Radeon HD 4750 vs Radeon R9 M365X
IntroThe Radeon HD 4750 features a core clock speed of 730 MHz and a GDDR5 memory speed of 800 MHz. It also makes use of a 128-bit bus, and uses a 40 nm design. It features 640(128x5) SPUs, 32 TAUs, and 16 ROPs.Compare those specifications to the Radeon R9 M365X, which comes with a core clock speed of 925 MHz and a GDDR5 memory speed of 1125 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It features 640 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon R9 M365X, in theory, should be quite a bit faster than the Radeon HD 4750 in general. (explain)
Texel RateThe Radeon R9 M365X should be quite a bit (more or less 58%) more effective at texture filtering than the Radeon HD 4750. (explain)
Pixel RateThe Radeon R9 M365X should be much (more or less 27%) more effective at AA than the Radeon HD 4750, and also capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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