Compare any two graphics cards:
Geforce GTX 760 vs Radeon R9 M365X
IntroThe Geforce GTX 760 makes use of a 28 nm design. nVidia has set the core frequency at 980 MHz. The GDDR5 memory is set to run at a frequency of 1502 MHz on this particular model. It features 1152 SPUs as well as 96 TAUs and 32 ROPs.Compare those specs to the Radeon R9 M365X, which makes use of a 28 nm design. AMD has clocked the core speed at 925 MHz. The GDDR5 RAM is set to run at a speed of 1125 MHz on this model. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the Geforce GTX 760 should in theory be quite a bit better than the Radeon R9 M365X overall. (explain)
Texel RateThe Geforce GTX 760 is much (more or less 154%) better at texture filtering than the Radeon R9 M365X. (explain)
Pixel RateThe Geforce GTX 760 will be much (about 112%) more effective at anti-aliasing than the Radeon R9 M365X, and should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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