Compare any two graphics cards:
GeForce GTX 970M vs Radeon R9 M365X
IntroThe GeForce GTX 970M makes use of a 28 nm design. nVidia has set the core speed at 924 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this particular model. It features 1280 SPUs as well as 80 Texture Address Units and 48 Rasterization Operator Units.Compare that to the Radeon R9 M365X, which makes use of a 28 nm design. AMD has clocked the core speed at 925 MHz. The GDDR5 RAM runs at a frequency of 1125 MHz on this model. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce GTX 970M is 33% quicker than the Radeon R9 M365X overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 970M should be a lot (about 100%) better at anisotropic filtering than the Radeon R9 M365X. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 970M is superior to the Radeon R9 M365X, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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