Compare any two graphics cards:
GeForce 8800 GT 512MB vs Radeon R7 M360
IntroThe GeForce 8800 GT 512MB makes use of a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 memory works at a frequency of 900 MHz on this card. It features 112 SPUs along with 56 TAUs and 16 Rasterization Operator Units.Compare all of that to the Radeon R7 M360, which features a clock frequency of 1125 MHz and a DDR3 memory frequency of 1000 MHz. It also makes use of a 64-bit bus, and uses a 28 nm design. It is comprised of 384 SPUs, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce 8800 GT 512MB should in theory be a lot faster than the Radeon R7 M360 overall. (explain)
Texel RateThe GeForce 8800 GT 512MB will be much (about 24%) faster with regards to anisotropic filtering than the Radeon R7 M360. (explain)
Pixel RateThe GeForce 8800 GT 512MB is a small bit (approximately 7%) more effective at full screen anti-aliasing than the Radeon R7 M360, and also will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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