Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs Radeon R7 M360
IntroThe GeForce 8800 GTS (G80) 320MB makes use of a 90 nm design. nVidia has set the core frequency at 513 MHz. The GDDR3 memory works at a frequency of 792 MHz on this card. It features 96 SPUs as well as 48 Texture Address Units and 20 Rasterization Operator Units.Compare those specs to the Radeon R7 M360, which makes use of a 28 nm design. AMD has clocked the core frequency at 1125 MHz. The DDR3 memory is set to run at a speed of 1000 MHz on this particular model. It features 384 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce 8800 GTS (G80) 320MB should theoretically perform quite a bit faster than the Radeon R7 M360 overall. (explain)
Texel RateThe Radeon R7 M360 should be a little bit (about 10%) better at texture filtering than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce 8800 GTS (G80) 320MB is superior to the Radeon R7 M360, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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