Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs Radeon R7 M360
IntroThe GeForce 8800 GTS (G80) 320MB makes use of a 90 nm design. nVidia has set the core speed at 513 MHz. The GDDR3 memory runs at a speed of 792 MHz on this model. It features 96 SPUs as well as 48 TAUs and 20 ROPs.Compare that to the Radeon R7 M360, which has a GPU core clock speed of 1125 MHz, and 2048 MB of DDR3 memory set to run at 1000 MHz through a 64-bit bus. It also is made up of 384 Stream Processors, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce 8800 GTS (G80) 320MB should perform a lot faster than the Radeon R7 M360 in general. (explain)
Texel RateThe Radeon R7 M360 is a small bit (approximately 10%) more effective at anisotropic filtering than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce 8800 GTS (G80) 320MB is a better choice, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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