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Radeon HD 4650 512MB vs Radeon R7 M360

Intro

The Radeon HD 4650 512MB makes use of a 55 nm design. AMD has set the core speed at 600 MHz. The DDR2 memory runs at a frequency of 500 MHz on this particular model. It features 320(64x5) SPUs as well as 32 TAUs and 8 Rasterization Operator Units.

Compare all that to the Radeon R7 M360, which uses a 28 nm design. AMD has set the core speed at 1125 MHz. The DDR3 memory runs at a frequency of 1000 MHz on this specific model. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so theoretically they should have identical performance. (explain)

Texel Rate

The Radeon R7 M360 should be much (more or less 41%) better at texture filtering than the Radeon HD 4650 512MB. (explain)

Radeon R7 M360 27000 Mtexels/sec
Radeon HD 4650 512MB 19200 Mtexels/sec
Difference: 7800 (41%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon R7 M360 is the winner, by a large margin. (explain)

Radeon R7 M360 9000 Mpixels/sec
Radeon HD 4650 512MB 4800 Mpixels/sec
Difference: 4200 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 4650 512MB

Amazon.com

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Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4650 512MB Radeon R7 M360
Manufacturer AMD AMD
Year Sep 10, 2008 2015
Code Name RV730 PRO Oland
Memory 512 MB 2048 MB
Core Speed 600 MHz 1125 MHz
Memory Speed 1000 MHz 2000 MHz
Power (Max TDP) 55 watts (Unknown) watts
Bandwidth 16000 MB/sec 16000 MB/sec
Texel Rate 19200 Mtexels/sec 27000 Mtexels/sec
Pixel Rate 4800 Mpixels/sec 9000 Mpixels/sec
Unified Shaders 320(64x5) 384
Texture Mapping Units 32 24
Render Output Units 8 8
Bus Type DDR2 DDR3
Bus Width 128-bit 64-bit
Fab Process 55 nm 28 nm
Transistors 514 million (Unknown) million
Bus PCIe 2.0 x16, AGP 8x PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Radeon HD 4650 512MB

Amazon.com

Check prices at:

Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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