Compare any two graphics cards:
GeForce GT 450 (OEM) vs Radeon R7 M360
IntroThe GeForce GT 450 (OEM) uses a 40 nm design. nVidia has set the core frequency at 790 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this particular card. It features 144 SPUs as well as 24 Texture Address Units and 24 ROPs.Compare those specifications to the Radeon R7 M360, which uses a 28 nm design. AMD has set the core speed at 1125 MHz. The DDR3 RAM runs at a speed of 1000 MHz on this particular model. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GT 450 (OEM) should be 500% quicker than the Radeon R7 M360 overall, because of its greater data rate. (explain)
Texel RateThe Radeon R7 M360 should be a lot (more or less 42%) better at anisotropic filtering than the GeForce GT 450 (OEM). (explain)
Pixel RateThe GeForce GT 450 (OEM) is a lot (approximately 111%) faster with regards to anti-aliasing than the Radeon R7 M360, and capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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