Compare any two graphics cards:
GeForce GTX 660 Ti vs Radeon R7 M360
IntroThe GeForce GTX 660 Ti features a core clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 192-bit memory bus, and makes use of a 28 nm design. It is made up of 1344 SPUs, 112 Texture Address Units, and 24 ROPs.Compare that to the Radeon R7 M360, which features a core clock speed of 1125 MHz and a DDR3 memory frequency of 1000 MHz. It also features a 64-bit bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 24 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce GTX 660 Ti should perform much faster than the Radeon R7 M360 overall. (explain)
Texel RateThe GeForce GTX 660 Ti is much (about 280%) more effective at anisotropic filtering than the Radeon R7 M360. (explain)
Pixel RateThe GeForce GTX 660 Ti is much (approximately 144%) better at AA than the Radeon R7 M360, and should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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