Compare any two graphics cards:
Geforce GTX 770 vs Radeon R7 M360
IntroThe Geforce GTX 770 makes use of a 28 nm design. nVidia has clocked the core speed at 1046 MHz. The GDDR5 RAM works at a frequency of 1753 MHz on this model. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.Compare that to the Radeon R7 M360, which has GPU core speed of 1125 MHz, and 2048 MB of DDR3 RAM set to run at 1000 MHz through a 64-bit bus. It also features 384 Stream Processors, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Geforce GTX 770 should in theory be quite a bit better than the Radeon R7 M360 in general. (explain)
Texel RateThe Geforce GTX 770 will be a lot (about 396%) more effective at AF than the Radeon R7 M360. (explain)
Pixel RateThe Geforce GTX 770 should be much (about 272%) faster with regards to AA than the Radeon R7 M360, and capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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