Compare any two graphics cards:
GeForce 9600 GSO 768MB vs Radeon R5 M330
IntroThe GeForce 9600 GSO 768MB makes use of a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 memory runs at a frequency of 800 MHz on this particular card. It features 96 SPUs as well as 48 TAUs and 12 Rasterization Operator Units.Compare all of that to the Radeon R5 M330, which has GPU core speed of 1030 MHz, and 2048 MB of DDR3 RAM set to run at 900 MHz through a 64-bit bus. It also is made up of 320 Stream Processors, 20 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce 9600 GSO 768MB is 167% quicker than the Radeon R5 M330 in general, because of its greater data rate. (explain)
Texel RateThe GeForce 9600 GSO 768MB will be quite a bit (about 28%) better at texture filtering than the Radeon R5 M330. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon R5 M330 is superior to the GeForce 9600 GSO 768MB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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