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GeForce 8800 GTS (G92) vs Radeon R5 M330

Intro

The GeForce 8800 GTS (G92) comes with a GPU core speed of 650 MHz, and the 512 MB of GDDR3 RAM runs at 970 MHz through a 256-bit bus. It also is made up of 128 Stream Processors, 64 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon R5 M330, which has core speeds of 1030 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 320 SPUs along with 20 TAUs and 8 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce 8800 GTS (G92), in theory, should be a lot faster than the Radeon R5 M330 overall. (explain)

GeForce 8800 GTS (G92) 62080 MB/sec
Radeon R5 M330 14400 MB/sec
Difference: 47680 (331%)

Texel Rate

The GeForce 8800 GTS (G92) will be quite a bit (more or less 102%) better at texture filtering than the Radeon R5 M330. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
Radeon R5 M330 20600 Mtexels/sec
Difference: 21000 (102%)

Pixel Rate

If using a high resolution is important to you, then the GeForce 8800 GTS (G92) is the winner, by far. (explain)

GeForce 8800 GTS (G92) 10400 Mpixels/sec
Radeon R5 M330 8240 Mpixels/sec
Difference: 2160 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G92)

Amazon.com

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Radeon R5 M330

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G92) Radeon R5 M330
Manufacturer nVidia AMD
Year Dec 2007 2015
Code Name G92 Oland
Memory 512 MB 2048 MB
Core Speed 650 MHz 1030 MHz
Memory Speed 1940 MHz 1800 MHz
Power (Max TDP) 135 watts (Unknown) watts
Bandwidth 62080 MB/sec 14400 MB/sec
Texel Rate 41600 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 128 320
Texture Mapping Units 64 20
Render Output Units 16 8
Bus Type GDDR3 DDR3
Bus Width 256-bit 64-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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