Compare any two graphics cards:
GeForce 820M vs GeForce 9600 GSO ASUS 512
IntroThe GeForce 820M features clock speeds of 719 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 96 SPUs as well as 16 TAUs and 4 ROPs.Compare those specs to the GeForce 9600 GSO ASUS 512, which has a GPU core clock speed of 550 MHz, and 512 MB of DDR2 RAM set to run at 500 MHz through a 128-bit bus. It also features 96 SPUs, 48 TAUs, and 12 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have the exact same bandwidth, so in theory they should perform the same. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 should be much (more or less 129%) more effective at texture filtering than the GeForce 820M. (explain)
Pixel RateThe GeForce 9600 GSO ASUS 512 will be a lot (approximately 129%) more effective at AA than the GeForce 820M, and able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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