Compare any two graphics cards:
GeForce 820M vs GeForce 9600 GSO ASUS 512
IntroThe GeForce 820M makes use of a 28 nm design. nVidia has clocked the core frequency at 719 MHz. The DDR3 RAM is set to run at a speed of 1000 MHz on this specific card. It features 96 SPUs as well as 16 Texture Address Units and 4 Rasterization Operator Units.Compare all of that to the GeForce 9600 GSO ASUS 512, which comes with GPU clock speed of 550 MHz, and 512 MB of DDR2 RAM set to run at 500 MHz through a 128-bit bus. It also is comprised of 96 Stream Processors, 48 TAUs, and 12 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have the exact same memory bandwidth, so in theory they should have identical performance. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 is much (more or less 129%) better at anisotropic filtering than the GeForce 820M. (explain)
Pixel RateThe GeForce 9600 GSO ASUS 512 should be quite a bit (about 129%) faster with regards to FSAA than the GeForce 820M, and able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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