Compare any two graphics cards:
GeForce GTX 285 2GB vs Radeon R5 M330
IntroThe GeForce GTX 285 2GB makes use of a 55 nm design. nVidia has clocked the core speed at 648 MHz. The GDDR3 memory runs at a frequency of 1242 MHz on this specific model. It features 240 SPUs as well as 80 TAUs and 32 Rasterization Operator Units.Compare those specifications to the Radeon R5 M330, which features a core clock frequency of 1030 MHz and a DDR3 memory frequency of 900 MHz. It also makes use of a 64-bit memory bus, and uses a 28 nm design. It is made up of 320 SPUs, 20 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce GTX 285 2GB should theoretically be a lot better than the Radeon R5 M330 in general. (explain)
Texel RateThe GeForce GTX 285 2GB will be a lot (more or less 152%) more effective at anisotropic filtering than the Radeon R5 M330. (explain)
Pixel RateThe GeForce GTX 285 2GB should be much (more or less 152%) better at anti-aliasing than the Radeon R5 M330, and should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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