Compare any two graphics cards:
GeForce GT 220 GDDR3 vs Radeon R5 M330
IntroThe GeForce GT 220 GDDR3 has a GPU core clock speed of 625 MHz, and the 512 MB of GDDR3 memory is set to run at 1012 MHz through a 128-bit bus. It also is made up of 48 Stream Processors, 16 Texture Address Units, and 8 ROPs.Compare those specs to the Radeon R5 M330, which comes with a core clock frequency of 1030 MHz and a DDR3 memory speed of 900 MHz. It also features a 64-bit memory bus, and uses a 28 nm design. It is made up of 320 SPUs, 20 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GT 220 GDDR3, in theory, should perform quite a bit faster than the Radeon R5 M330 in general. (explain)
Texel RateThe Radeon R5 M330 is quite a bit (more or less 106%) more effective at texture filtering than the GeForce GT 220 GDDR3. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R5 M330 is superior to the GeForce GT 220 GDDR3, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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