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Radeon HD 5550 vs Radeon R5 M330

Intro

The Radeon HD 5550 has a GPU clock speed of 550 MHz, and the 512 MB of DDR2 memory runs at 400 MHz through a 128-bit bus. It also features 320(64x5) SPUs, 16 TAUs, and 8 Raster Operation Units.

Compare all that to the Radeon R5 M330, which has a clock frequency of 1030 MHz and a DDR3 memory frequency of 900 MHz. It also uses a 64-bit bus, and makes use of a 28 nm design. It features 320 SPUs, 20 TAUs, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon R5 M330 is 13% faster than the Radeon HD 5550 in general, because of its greater bandwidth. (explain)

Radeon R5 M330 14400 MB/sec
Radeon HD 5550 12800 MB/sec
Difference: 1600 (13%)

Texel Rate

The Radeon R5 M330 is much (approximately 134%) more effective at texture filtering than the Radeon HD 5550. (explain)

Radeon R5 M330 20600 Mtexels/sec
Radeon HD 5550 8800 Mtexels/sec
Difference: 11800 (134%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon R5 M330 is a better choice, by a large margin. (explain)

Radeon R5 M330 8240 Mpixels/sec
Radeon HD 5550 4400 Mpixels/sec
Difference: 3840 (87%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 5550

Amazon.com

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Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 5550 Radeon R5 M330
Manufacturer AMD AMD
Year February 9, 2010 2015
Code Name Redwood LE Oland
Memory 512 MB 2048 MB
Core Speed 550 MHz 1030 MHz
Memory Speed 800 MHz 1800 MHz
Power (Max TDP) (Unknown) watts (Unknown) watts
Bandwidth 12800 MB/sec 14400 MB/sec
Texel Rate 8800 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 320(64x5) 320
Texture Mapping Units 16 20
Render Output Units 8 8
Bus Type DDR2 DDR3
Bus Width 128-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 627 million (Unknown) million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 3.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Radeon HD 5550

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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