Compare any two graphics cards:
Radeon HD 5670 vs Radeon R5 M330
IntroThe Radeon HD 5670 comes with a clock frequency of 775 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 400(80x5) SPUs, 20 TAUs, and 8 Raster Operation Units.Compare those specs to the Radeon R5 M330, which uses a 28 nm design. AMD has set the core frequency at 1030 MHz. The DDR3 memory is set to run at a speed of 900 MHz on this card. It features 320 SPUs along with 20 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon HD 5670 should in theory perform much faster than the Radeon R5 M330 overall. (explain)
Texel RateThe Radeon R5 M330 is much (about 33%) better at AF than the Radeon HD 5670. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon R5 M330 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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