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Radeon HD 6770 vs Radeon R5 M330

Intro

The Radeon HD 6770 has core clock speeds of 900 MHz on the GPU, and 1050 MHz on the 512 MB of GDDR5 memory. It features 800 SPUs along with 40 Texture Address Units and 16 ROPs.

Compare all that to the Radeon R5 M330, which comes with clock speeds of 1030 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 320 SPUs along with 20 TAUs and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the Radeon HD 6770 should perform much faster than the Radeon R5 M330 overall. (explain)

Radeon HD 6770 67200 MB/sec
Radeon R5 M330 14400 MB/sec
Difference: 52800 (367%)

Texel Rate

The Radeon HD 6770 should be quite a bit (about 75%) better at anisotropic filtering than the Radeon R5 M330. (explain)

Radeon HD 6770 36000 Mtexels/sec
Radeon R5 M330 20600 Mtexels/sec
Difference: 15400 (75%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 6770 is the winner, by a large margin. (explain)

Radeon HD 6770 14400 Mpixels/sec
Radeon R5 M330 8240 Mpixels/sec
Difference: 6160 (75%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 6770

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 6770 Radeon R5 M330
Manufacturer AMD AMD
Year January 2011 2015
Code Name Juniper XT Oland
Memory 512 MB 2048 MB
Core Speed 900 MHz 1030 MHz
Memory Speed 4200 MHz 1800 MHz
Power (Max TDP) 108 watts (Unknown) watts
Bandwidth 67200 MB/sec 14400 MB/sec
Texel Rate 36000 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 800 320
Texture Mapping Units 40 20
Render Output Units 16 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 1040 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

Radeon HD 6770

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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