Compare any two graphics cards:
Radeon HD 7770 vs Radeon R5 M330
IntroThe Radeon HD 7770 uses a 28 nm design. AMD has set the core frequency at 1000 MHz. The GDDR5 memory works at a frequency of 1125 MHz on this particular card. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.Compare those specs to the Radeon R5 M330, which features GPU clock speed of 1030 MHz, and 2048 MB of DDR3 RAM running at 900 MHz through a 64-bit bus. It also is comprised of 320 SPUs, 20 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon HD 7770 should in theory perform a lot faster than the Radeon R5 M330 overall. (explain)
Texel RateThe Radeon HD 7770 should be much (about 94%) better at anisotropic filtering than the Radeon R5 M330. (explain)
Pixel RateThe Radeon HD 7770 is a lot (more or less 94%) faster with regards to anti-aliasing than the Radeon R5 M330, and also will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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