Compare any two graphics cards:
Radeon R5 M330 vs Radeon R7 M265
IntroThe Radeon R5 M330 features a clock speed of 1030 MHz and a DDR3 memory frequency of 900 MHz. It also uses a 64-bit memory bus, and uses a 28 nm design. It features 320 SPUs, 20 Texture Address Units, and 8 Raster Operation Units.Compare those specifications to the Radeon R7 M265, which comes with a clock speed of 725 MHz and a DDR3 memory speed of 1000 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is comprised of 384 SPUs, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R7 M265 should be 122% faster than the Radeon R5 M330 in general, due to its higher bandwidth. (explain)
Texel RateThe Radeon R5 M330 is a small bit (approximately 18%) better at texture filtering than the Radeon R7 M265. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon R5 M330 is superior to the Radeon R7 M265, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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