Compare any two graphics cards:
VS

GeForce GTX 880M vs Radeon HD 3850 256MB

Intro

The GeForce GTX 880M comes with a clock speed of 954 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It is made up of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Compare those specs to the Radeon HD 3850 256MB, which comes with a GPU core clock speed of 668 MHz, and 256 MB of GDDR3 memory running at 828 MHz through a 256-bit bus. It also is made up of 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3850 256MB 75 Watts
GeForce GTX 880M 130 Watts
Difference: 55 Watts (73%)

Memory Bandwidth

Performance-wise, the GeForce GTX 880M should theoretically be much superior to the Radeon HD 3850 256MB in general. (explain)

GeForce GTX 880M 128000 MB/sec
Radeon HD 3850 256MB 52992 MB/sec
Difference: 75008 (142%)

Texel Rate

The GeForce GTX 880M should be quite a bit (about 1043%) faster with regards to anisotropic filtering than the Radeon HD 3850 256MB. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon HD 3850 256MB 10688 Mtexels/sec
Difference: 111424 (1043%)

Pixel Rate

The GeForce GTX 880M will be much (more or less 186%) more effective at anti-aliasing than the Radeon HD 3850 256MB, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon HD 3850 256MB 10688 Mpixels/sec
Difference: 19840 (186%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 880M

Amazon.com

Check prices at:

Radeon HD 3850 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 880M Radeon HD 3850 256MB
Manufacturer nVidia AMD
Year March 12 2014 Nov 19, 2007
Code Name GK104 RV670 PRO
Memory 4096 MB 256 MB
Core Speed 954 MHz 668 MHz
Memory Speed 4000 MHz 1656 MHz
Power (Max TDP) 130 watts 75 watts
Bandwidth 128000 MB/sec 52992 MB/sec
Texel Rate 122112 Mtexels/sec 10688 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 10688 Mpixels/sec
Unified Shaders 1536 320(64x5)
Texture Mapping Units 128 16
Render Output Units 32 16
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit
Fab Process 28 nm 55 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 880M

Amazon.com

Check prices at:

Radeon HD 3850 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield