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GeForce GTX 580 vs GeForce GTX 880M

Intro

The GeForce GTX 580 comes with a GPU core speed of 772 MHz, and the 1536 MB of GDDR5 RAM is set to run at 1002 MHz through a 384-bit bus. It also is comprised of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Compare all that to the GeForce GTX 880M, which uses a 28 nm design. nVidia has clocked the core speed at 954 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this model. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GTX 580 4956 points
Difference: 1404 (28%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX 580 244 Watts
Difference: 114 Watts (88%)

Memory Bandwidth

Theoretically, the GeForce GTX 580 should be quite a bit faster than the GeForce GTX 880M in general. (explain)

GeForce GTX 580 192384 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 64384 (50%)

Texel Rate

The GeForce GTX 880M will be a lot (about 147%) faster with regards to texture filtering than the GeForce GTX 580. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 72704 (147%)

Pixel Rate

The GeForce GTX 580 should be much (about 21%) more effective at full screen anti-aliasing than the GeForce GTX 880M, and able to handle higher resolutions while still performing well. (explain)

GeForce GTX 580 37056 Mpixels/sec
GeForce GTX 880M 30528 Mpixels/sec
Difference: 6528 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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GeForce GTX 880M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 GeForce GTX 880M
Manufacturer nVidia nVidia
Year November 2010 March 12 2014
Code Name GF110 GK104
Memory 1536 MB 4096 MB
Core Speed 772 MHz 954 MHz
Memory Speed 4008 MHz 4000 MHz
Power (Max TDP) 244 watts 130 watts
Bandwidth 192384 MB/sec 128000 MB/sec
Texel Rate 49408 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 512 1536
Texture Mapping Units 64 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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