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GeForce GTX 550 Ti vs GeForce GTX 880M

Intro

The GeForce GTX 550 Ti has a clock frequency of 900 MHz and a GDDR5 memory speed of 1026 MHz. It also makes use of a 192-bit bus, and uses a 40 nm design. It is made up of 192 SPUs, 32 Texture Address Units, and 24 ROPs.

Compare those specs to the GeForce GTX 880M, which has GPU clock speed of 954 MHz, and 4096 MB of GDDR5 memory running at 1000 MHz through a 256-bit bus. It also is made up of 1536 Stream Processors, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GTX 550 Ti 1897 points
Difference: 4463 (235%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 880M 130 Watts
Difference: 14 Watts (12%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 880M should perform quite a bit faster than the GeForce GTX 550 Ti overall. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 29504 (30%)

Texel Rate

The GeForce GTX 880M should be quite a bit (more or less 324%) faster with regards to AF than the GeForce GTX 550 Ti. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 93312 (324%)

Pixel Rate

The GeForce GTX 880M will be a lot (about 41%) faster with regards to anti-aliasing than the GeForce GTX 550 Ti, and able to handle higher resolutions more effectively. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 8928 (41%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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GeForce GTX 880M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX 880M
Manufacturer nVidia nVidia
Year March 2011 March 12 2014
Code Name GF116 GK104
Memory 1024 MB 4096 MB
Core Speed 900 MHz 954 MHz
Memory Speed 4104 MHz 4000 MHz
Power (Max TDP) 116 watts 130 watts
Bandwidth 98496 MB/sec 128000 MB/sec
Texel Rate 28800 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 192 1536
Texture Mapping Units 32 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1170 million (Unknown) million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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