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GeForce GTX 590 vs GeForce GTX 880M

Intro

The GeForce GTX 590 makes use of a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 memory works at a frequency of 855 MHz on this specific card. It features 512 SPUs along with 64 Texture Address Units and 48 ROPs.

Compare those specs to the GeForce GTX 880M, which has clock speeds of 954 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 memory. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GTX 880M 6360 points
Difference: 320 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX 590 365 Watts
Difference: 235 Watts (181%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 590 should theoretically be much better than the GeForce GTX 880M overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 200320 (157%)

Texel Rate

The GeForce GTX 880M will be much (approximately 57%) faster with regards to anisotropic filtering than the GeForce GTX 590. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 44416 (57%)

Pixel Rate

The GeForce GTX 590 should be much (about 91%) faster with regards to FSAA than the GeForce GTX 880M, and also should be able to handle higher resolutions more effectively. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 880M 30528 Mpixels/sec
Difference: 27744 (91%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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GeForce GTX 880M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 GeForce GTX 880M
Manufacturer nVidia nVidia
Year March 2011 March 12 2014
Code Name GF110 GK104
Memory 1536 MB (x2) 4096 MB
Core Speed 607 MHz (x2) 954 MHz
Memory Speed 3420 MHz (x2) 4000 MHz
Power (Max TDP) 365 watts 130 watts
Bandwidth 328320 MB/sec 128000 MB/sec
Texel Rate 77696 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 512 (x2) 1536
Texture Mapping Units 64 (x2) 128
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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