Compare any two graphics cards:
GeForce GTX 880M vs Geforce GTX 760
IntroThe GeForce GTX 880M makes use of a 28 nm design. nVidia has set the core speed at 954 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this specific model. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.Compare those specs to the Geforce GTX 760, which makes use of a 28 nm design. nVidia has set the core speed at 980 MHz. The GDDR5 memory works at a speed of 1502 MHz on this particular model. It features 1152 SPUs as well as 96 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Geforce GTX 760 is 50% quicker than the GeForce GTX 880M overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX 880M will be quite a bit (about 30%) more effective at anisotropic filtering than the Geforce GTX 760. (explain)
Pixel RateThe Geforce GTX 760 should be a bit (approximately 3%) more effective at full screen anti-aliasing than the GeForce GTX 880M, and also will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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