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GeForce GTX 880M vs Geforce GTX 760

Intro

The GeForce GTX 880M makes use of a 28 nm design. nVidia has set the core speed at 954 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this specific model. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

Compare those specs to the Geforce GTX 760, which makes use of a 28 nm design. nVidia has set the core speed at 980 MHz. The GDDR5 memory works at a speed of 1502 MHz on this particular model. It features 1152 SPUs as well as 96 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
Geforce GTX 760 5923 points
Difference: 437 (7%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
Geforce GTX 760 170 Watts
Difference: 40 Watts (31%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 760 is 50% quicker than the GeForce GTX 880M overall, due to its greater bandwidth. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 64256 (50%)

Texel Rate

The GeForce GTX 880M will be quite a bit (about 30%) more effective at anisotropic filtering than the Geforce GTX 760. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 28032 (30%)

Pixel Rate

The Geforce GTX 760 should be a bit (approximately 3%) more effective at full screen anti-aliasing than the GeForce GTX 880M, and also will be capable of handling higher resolutions without slowing down too much. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 880M 30528 Mpixels/sec
Difference: 832 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M Geforce GTX 760
Manufacturer nVidia nVidia
Year March 12 2014 June 2013
Code Name GK104 GK104
Memory 4096 MB 2048 MB
Core Speed 954 MHz 980 MHz
Memory Speed 4000 MHz 6008 MHz
Power (Max TDP) 130 watts 170 watts
Bandwidth 128000 MB/sec 192256 MB/sec
Texel Rate 122112 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 1536 1152
Texture Mapping Units 128 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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