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GeForce GTX 880M vs Radeon R7 240

Intro

The GeForce GTX 880M has a core clock speed of 954 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare that to the Radeon R7 240, which comes with a GPU core clock speed of 730 MHz, and 2048 MB of DDR3 RAM set to run at 900 MHz through a 128-bit bus. It also features 320 SPUs, 20 TAUs, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
Radeon R7 240 1218 points
Difference: 5142 (422%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 880M 130 Watts
Difference: 100 Watts (333%)

Memory Bandwidth

In theory, the GeForce GTX 880M will be 344% faster than the Radeon R7 240 in general, due to its greater data rate. (explain)

GeForce GTX 880M 128000 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 99200 (344%)

Texel Rate

The GeForce GTX 880M should be a lot (approximately 736%) more effective at texture filtering than the Radeon R7 240. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 107512 (736%)

Pixel Rate

The GeForce GTX 880M should be a lot (more or less 423%) faster with regards to anti-aliasing than the Radeon R7 240, and also should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 24688 (423%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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Radeon R7 240

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M Radeon R7 240
Manufacturer nVidia AMD
Year March 12 2014 October 2013
Code Name GK104 Oland PRO
Memory 4096 MB 2048 MB
Core Speed 954 MHz 730 MHz
Memory Speed 4000 MHz 1800 MHz
Power (Max TDP) 130 watts 30 watts
Bandwidth 128000 MB/sec 28800 MB/sec
Texel Rate 122112 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 1536 320
Texture Mapping Units 128 20
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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