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GeForce GTX 750 Ti vs GeForce GTX 880M

Intro

The GeForce GTX 750 Ti has a clock frequency of 1020 MHz and a GDDR5 memory frequency of 1350 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is comprised of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

Compare those specifications to the GeForce GTX 880M, which comes with clock speeds of 954 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 memory. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GTX 750 Ti 4562 points
Difference: 1798 (39%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
GeForce GTX 880M 130 Watts
Difference: 70 Watts (117%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 880M should theoretically be much superior to the GeForce GTX 750 Ti overall. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce GTX 750 Ti 86400 MB/sec
Difference: 41600 (48%)

Texel Rate

The GeForce GTX 880M will be quite a bit (more or less 199%) better at anisotropic filtering than the GeForce GTX 750 Ti. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 750 Ti 40800 Mtexels/sec
Difference: 81312 (199%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 880M is superior to the GeForce GTX 750 Ti, and very much so. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 14208 (87%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750 Ti

Amazon.com

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GeForce GTX 880M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 Ti GeForce GTX 880M
Manufacturer nVidia nVidia
Year February 2014 March 12 2014
Code Name GM107 GK104
Memory 2048 MB 4096 MB
Core Speed 1020 MHz 954 MHz
Memory Speed 5400 MHz 4000 MHz
Power (Max TDP) 60 watts 130 watts
Bandwidth 86400 MB/sec 128000 MB/sec
Texel Rate 40800 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 640 1536
Texture Mapping Units 40 128
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1870 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 750 Ti

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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