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GeForce GTX 880M vs GeForce GTX 980

Intro

The GeForce GTX 880M comes with core speeds of 954 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

Compare all that to the GeForce GTX 980, which features GPU clock speed of 1126 MHz, and 4096 MB of GDDR5 RAM running at 1750 MHz through a 256-bit bus. It also is made up of 2048 Stream Processors, 128 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 880M 6360 points
Difference: 7192 (113%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX 980 165 Watts
Difference: 35 Watts (27%)

Memory Bandwidth

The GeForce GTX 980, in theory, should be a lot faster than the GeForce GTX 880M overall. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 96000 (75%)

Texel Rate

The GeForce GTX 980 will be just a bit (more or less 18%) more effective at anisotropic filtering than the GeForce GTX 880M. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 880M 122112 Mtexels/sec
Difference: 22016 (18%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 980 is superior to the GeForce GTX 880M, and very much so. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 880M 30528 Mpixels/sec
Difference: 41536 (136%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M GeForce GTX 980
Manufacturer nVidia nVidia
Year March 12 2014 September 2014
Code Name GK104 GM204-400
Memory 4096 MB 4096 MB
Core Speed 954 MHz 1126 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 130 watts 165 watts
Bandwidth 128000 MB/sec 224000 MB/sec
Texel Rate 122112 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 1536 2048
Texture Mapping Units 128 128
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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