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GeForce GTX 880M vs GeForce GTX 960

Intro

The GeForce GTX 880M comes with a clock frequency of 954 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It is made up of 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare those specs to the GeForce GTX 960, which comes with clock speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 1024 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 880M 6360 points
Difference: 1267 (20%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX 880M 130 Watts
Difference: 10 Watts (8%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 880M should theoretically be just a bit superior to the GeForce GTX 960 in general. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 16000 (14%)

Texel Rate

The GeForce GTX 880M is a lot (more or less 69%) better at anisotropic filtering than the GeForce GTX 960. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 49984 (69%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 960 is superior to the GeForce GTX 880M, but not by far. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 880M 30528 Mpixels/sec
Difference: 5536 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M GeForce GTX 960
Manufacturer nVidia nVidia
Year March 12 2014 January 2015
Code Name GK104 GM206
Memory 4096 MB 2048 MB
Core Speed 954 MHz 1127 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 130 watts 120 watts
Bandwidth 128000 MB/sec 112000 MB/sec
Texel Rate 122112 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 1536 1024
Texture Mapping Units 128 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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