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GeForce GTX 880M vs GeForce GTX 960

Intro

The GeForce GTX 880M comes with clock speeds of 954 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 memory. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 960, which features a GPU core clock speed of 1127 MHz, and 2048 MB of GDDR5 memory set to run at 1750 MHz through a 128-bit bus. It also is made up of 1024 Stream Processors, 64 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 880M 6360 points
Difference: 1267 (20%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX 880M 130 Watts
Difference: 10 Watts (8%)

Memory Bandwidth

Performance-wise, the GeForce GTX 880M should theoretically be a bit superior to the GeForce GTX 960 in general. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 16000 (14%)

Texel Rate

The GeForce GTX 880M should be much (approximately 69%) more effective at anisotropic filtering than the GeForce GTX 960. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 49984 (69%)

Pixel Rate

The GeForce GTX 960 should be a little bit (approximately 18%) better at full screen anti-aliasing than the GeForce GTX 880M, and also capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 880M 30528 Mpixels/sec
Difference: 5536 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M GeForce GTX 960
Manufacturer nVidia nVidia
Year March 12 2014 January 2015
Code Name GK104 GM206
Memory 4096 MB 2048 MB
Core Speed 954 MHz 1127 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 130 watts 120 watts
Bandwidth 128000 MB/sec 112000 MB/sec
Texel Rate 122112 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 1536 1024
Texture Mapping Units 128 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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