Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs GeForce GTX 870M
IntroThe GeForce 9600 GSO 1.5GB features a GPU clock speed of 550 MHz, and the 1536 MB of GDDR3 RAM runs at 800 MHz through a 192-bit bus. It also is made up of 96 Stream Processors, 48 TAUs, and 12 Raster Operation Units.Compare those specs to the GeForce GTX 870M, which has GPU clock speed of 941 MHz, and 3072 MB of GDDR5 RAM running at 1000 MHz through a 192-bit bus. It also is comprised of 1344 SPUs, 112 TAUs, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 870M will be 150% faster than the GeForce 9600 GSO 1.5GB in general, because of its higher data rate. (explain)
Texel RateThe GeForce GTX 870M should be much (about 299%) faster with regards to texture filtering than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateThe GeForce GTX 870M will be much (approximately 242%) more effective at FSAA than the GeForce 9600 GSO 1.5GB, and will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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