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GeForce GTX 460 vs GeForce GTX 870M

Intro

The GeForce GTX 460 features a GPU core speed of 675 MHz, and the 768 MB of GDDR5 memory is set to run at 900 MHz through a 192-bit bus. It also features 336 SPUs, 56 TAUs, and 24 Raster Operation Units.

Compare all that to the GeForce GTX 870M, which comes with GPU clock speed of 941 MHz, and 3072 MB of GDDR5 memory running at 1000 MHz through a 192-bit bus. It also features 1344 SPUs, 112 Texture Address Units, and 24 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 870M 4770 points
GeForce GTX 460 2557 points
Difference: 2213 (87%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
GeForce GTX 460 150 Watts
Difference: 40 Watts (36%)

Memory Bandwidth

In theory, the GeForce GTX 870M should perform a small bit faster than the GeForce GTX 460 overall. (explain)

GeForce GTX 870M 96000 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 9600 (11%)

Texel Rate

The GeForce GTX 870M should be a lot (approximately 179%) faster with regards to anisotropic filtering than the GeForce GTX 460. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 67592 (179%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 870M is superior to the GeForce GTX 460, by a large margin. (explain)

GeForce GTX 870M 22584 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 6384 (39%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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GeForce GTX 870M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 GeForce GTX 870M
Manufacturer nVidia nVidia
Year July 2010 March 12 2014
Code Name GF104 GK104
Memory 768 MB 3072 MB
Core Speed 675 MHz 941 MHz
Memory Speed 3600 MHz 4000 MHz
Power (Max TDP) 150 watts 110 watts
Bandwidth 86400 MB/sec 96000 MB/sec
Texel Rate 37800 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 336 1344
Texture Mapping Units 56 112
Render Output Units 24 24
Bus Type GDDR5 GDDR5
Bus Width 192-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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