Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 460 vs GeForce GTX 870M

Intro

The GeForce GTX 460 features a GPU core clock speed of 675 MHz, and the 768 MB of GDDR5 memory is set to run at 900 MHz through a 192-bit bus. It also is made up of 336 Stream Processors, 56 TAUs, and 24 ROPs.

Compare those specs to the GeForce GTX 870M, which has a core clock frequency of 941 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 192-bit bus, and makes use of a 28 nm design. It is comprised of 1344 SPUs, 112 TAUs, and 24 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 870M 4770 points
GeForce GTX 460 2557 points
Difference: 2213 (87%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
GeForce GTX 460 150 Watts
Difference: 40 Watts (36%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 870M is 11% faster than the GeForce GTX 460 overall, due to its higher data rate. (explain)

GeForce GTX 870M 96000 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 9600 (11%)

Texel Rate

The GeForce GTX 870M should be much (more or less 179%) better at texture filtering than the GeForce GTX 460. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 67592 (179%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 870M is the winner, and very much so. (explain)

GeForce GTX 870M 22584 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 6384 (39%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 GeForce GTX 870M
Manufacturer nVidia nVidia
Year July 2010 March 12 2014
Code Name GF104 GK104
Memory 768 MB 3072 MB
Core Speed 675 MHz 941 MHz
Memory Speed 3600 MHz 4000 MHz
Power (Max TDP) 150 watts 110 watts
Bandwidth 86400 MB/sec 96000 MB/sec
Texel Rate 37800 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 336 1344
Texture Mapping Units 56 112
Render Output Units 24 24
Bus Type GDDR5 GDDR5
Bus Width 192-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield