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GeForce GTX 560 Ti 448 vs GeForce GTX 870M

Intro

The GeForce GTX 560 Ti 448 has a GPU core speed of 732 MHz, and the 1280 MB of GDDR5 RAM is set to run at 900 MHz through a 320-bit bus. It also is comprised of 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

Compare those specs to the GeForce GTX 870M, which features core clock speeds of 941 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 RAM. It features 1344 SPUs as well as 112 Texture Address Units and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 870M 4770 points
GeForce GTX 560 Ti 448 4200 points
Difference: 570 (14%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 100 Watts (91%)

Memory Bandwidth

Performance-wise, the GeForce GTX 560 Ti 448 should in theory be a lot better than the GeForce GTX 870M overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 48000 (50%)

Texel Rate

The GeForce GTX 870M should be much (approximately 157%) better at texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 64400 (157%)

Pixel Rate

The GeForce GTX 560 Ti 448 should be much (more or less 30%) faster with regards to full screen anti-aliasing than the GeForce GTX 870M, and also capable of handling higher resolutions better. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 6696 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 870M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 870M
Manufacturer nVidia nVidia
Year December 2011 March 12 2014
Code Name GF110 GK104
Memory 1280 MB 3072 MB
Core Speed 732 MHz 941 MHz
Memory Speed 3600 MHz 4000 MHz
Power (Max TDP) 210 watts 110 watts
Bandwidth 144000 MB/sec 96000 MB/sec
Texel Rate 40992 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 448 1344
Texture Mapping Units 56 112
Render Output Units 40 24
Bus Type GDDR5 GDDR5
Bus Width 320-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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