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GeForce GTX 660 vs GeForce GTX 870M

Intro

The GeForce GTX 660 has core clock speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 960 SPUs as well as 80 TAUs and 24 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 870M, which comes with GPU core speed of 941 MHz, and 3072 MB of GDDR5 memory running at 1000 MHz through a 192-bit bus. It also features 1344 Stream Processors, 112 Texture Address Units, and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
GeForce GTX 870M 4770 points
Difference: 293 (6%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
GeForce GTX 660 140 Watts
Difference: 30 Watts (27%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 660 should be 50% faster than the GeForce GTX 870M overall, due to its higher bandwidth. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 48192 (50%)

Texel Rate

The GeForce GTX 870M should be a lot (approximately 34%) better at texture filtering than the GeForce GTX 660. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 26992 (34%)

Pixel Rate

The GeForce GTX 660 will be a bit (more or less 4%) better at anti-aliasing than the GeForce GTX 870M, and also able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 660 23520 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 936 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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GeForce GTX 870M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 GeForce GTX 870M
Manufacturer nVidia nVidia
Year September 2012 March 12 2014
Code Name GK106 GK104
Memory 2048 MB 3072 MB
Core Speed 980 MHz 941 MHz
Memory Speed 6008 MHz 4000 MHz
Power (Max TDP) 140 watts 110 watts
Bandwidth 144192 MB/sec 96000 MB/sec
Texel Rate 78400 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 960 1344
Texture Mapping Units 80 112
Render Output Units 24 24
Bus Type GDDR5 GDDR5
Bus Width 192-bit 192-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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